Game devblog 004

Game devblog 004, on selection of tools and the betterment of one’s indie game developers life

Ok, next for some code and making it happen.

When I started playing with the idea of making a game again, I did some research with the engines out there ’cause I’m too lazy/stupid to go back into computer science and heavy duty coding… So, after doing the Unreal/Unity/All the rest of them gauntlet I found out about this small little über-powerful game little engine that does it all. And it was open source.

So, after checking things out I decided to join the Godot Engine fan club a while back. Why Godot? ‘Cause Godot is fokin awesome, that’s why. It’s the Blender & Gimp & Krita & all those cool and open source projects that are now totes on par with commercial multi-million and billion companies out there – only in the game engine world.

To use the lingo of the advertising world – it’s a market disruptor. Whatever the fuck that means, the only disruptors I ever cared about are of Klingon Empire origin.