Tag Archives: godot engine

Reading time


Man. Those can be a trap if you ask me. Don’t go down that rabbit hole, stay the hell away!!! Beware! Bewaaaare!!!

I was researching dialogues and about 3 days later I realized I didn’t do a single one. Then I was like “What?!” and moved to researching shaders and 4 days later – I caught myself not having actually made a single one. Again. Two in a row.

Well, that’t not how things get done, we all know that. So I sat down, forgot everything I read in any of the tutorials, and just started writing code. Soon I hit a wall, and clicked on help. And help led me to another link, and a small google search later – I was on Godot Engine’s docs page. The official one.

And I was totally like…

Tutorials are all fine and dandy, but there’s a certain benefit to reading the manual. We all sometimes forget that things come with directions, and Godot Engine actually comes with an outstanding set.

So, I’ll take five, and put a little pause on the development and read up on shaders and dialogues. As I take a deserved break and dig into it for a while – there will still be a game devblog 007 sometime in the next few weeks.

Stay tuned, and read up on your manuals, too. Well, at least skim.

I’ll leave you with a little sneak peak of the next devblog. The doctor’s in the house 😊

Covenant: Project Zero – “The Doctor’s in the house!”