Game devblog 002

The ship

And now for some art.

What’s it gonna be this spaceship thingie? It will inform at least a faction design.

So… Hm… Let’s make a blueprint of it. Maybe give it a name. Oooh, I came up with a temp name “Oregon Trail”. Lewis & Clarke must’ve been into some shady shit on top of trailing a path into the unknown. I was sure our fam in Oregon would appreciate it, and it’s growing on me. We’ll see.

IMHO a personal name of a famous historical figure feels more like an army thing, and this crew… Is not… Some of them maybe ex-army, but definitely no fans. A path, a trail… A trek 😉 But let’s avoid names for now. Here’s the blueprints I did in a vector drawing software. Used Adobe Illustrator for this one, old habits die hard…

Of course this being a pixel art project, only the Flying Spaghetti Monster knows knew what it’s gonna look like in the end. I had to lose most of those curves and my pre-school kid level amount of weapons. It’s still gonna carry armaments, ’cause lawless universe = lot of opportunities to shoot and even more to get shot at. I’ll figure out where to stick them soon enough.

Here’s a sneak peek of the current status:

Game devblog 001

It’s been a bazillion years since I’ve worked on a game title. And just like I remember it, it all starts with a story. A trekkie is a trekkie, and there’s no help to me over there. It had to be a spaceship. Scrappy crew. Fearless captain.

Aaaaand… Hm… Come to think of it let’s make the story more like the shitshow 2020 has been.

Junkyard-bound spaceship. Crew with a shady past. Captain with a chip or two on his shoulder. A universe following a more realistic future based on current level of humanity. Corporations stronger than states, with fleets and vested interest in ever-expanding growth. Conflicts everywhere. Universe riddled with factions, no United Federation of Planets bs.

Just a big fucking wild west cosmos, a free for all – grab as much as you can – or die trying. And you’re a freelance smuggler/trader just trying to make a buck and survive the mess out there. That’s more like it. Sold.

Indie game development & digital art by Aleksandar Djordjevic