Pixel Art “Security Cam”

Took a little pixel art break today and finished a piece I’ve started in… 1997 I believe. It was a security camera perspective overlooking a door. Or maybe a sarcophagus or a container of some sort, I’m actually not sure. It does have a red and a green light, and I find that comforting.

I’ve always had a thing for unfinished things, and a real need to finish everything I start, and just discovered a pile of art I just never got to because of my day job, life, universe and every other excuse in the book. Feels amazing when you put that last pixel on an illustration.

Check it out – comment below!

Scaled size 1920 x 1069

Original size 320 x 180

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First prototype

Clickety clickety click, some more pixel art stuff. And all of a sudden – we gots a game going on. Well, early prototype of just the main deck and movement and shit, but – hey – it’s a start.

Here’s a super early prototype video. It’s really my first “it’s alive” moment. 🙂

Now, there’s a whole other level (L1) below the main deck, with three access points, but I’m still figuring out how to trigger the scene changing. Also, there’s some kind of a stutter on movement… I wonder if it’s just a debug window issue or something I’m gonna deal with once I publish the game for a platform (it’s supposed to be a mobile game, btw.)

Oh well… There’s my homework for the next blog 🙂

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Code stuff

Ok, next is some code and making it happen.

When I started playing with the idea of making a game again, I did some research with the engines out there ’cause I’m too lazy/stupid to go back into computer science and heavy duty coding… So, after doing the Unreal/Unity/All the rest of them gauntlet I found out about this small little über-powerful game little engine that does it all. And it was open source.

So, after checking things out I decided to join the Godot Engine fan club a while back. Why Godot? ‘Cause Godot is fokin awesome, that’s why. It’s the Blender & Gimp & Krita & all those cool and open source projects that are now totes on par with commercial multi-million and billion companies out there – only in the game engine world. To use the lingo of the advertising world – it’s a market disruptor. Whatever the fuck that means, the only disruptors I ever cared about are of Klingon Empire origin.

Godot Engine already has a massive user base, a super active discord, and an astounding amount of cool shit you can do in it – and it’s just getting better. And it’s like ~60-70Mb to install. It oozes demoscene vibe to how it’s doing it’s thing. Endless r3spect to the team behind it, for real. Super intuitive interface, super helpful community. Check.

Let’s do this!

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The crew

Ah the crew. Tropes, everywhere tropes… Lolwut?! No. Awesomeness, everywhere awesomeness 😀

I started playing with some pixel art concepts for the crew complement designs, setup character looks – and at one point I recon I got enough to run with. The first pass on the crew design concept.

I got the captain, 1st officer, pilot (the redhead in the black “jelek” vest), engineer, doctor, sensor array operator, defense array operator and, of course, the muscle. Sailor shirt guy.

So far I only did walk cycles for the captain, but it’s totes gonna be copy/paste to make the other ones.

Onward!

Indie game development & digital art by Aleksandar Djordjevic